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Careers at Nintendo

Browse and filter through all verified positions currently open at Nintendo.

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nintendo.comHQ: Kyoto, KY, JPCEO: Shuntaro Furukawa8666 employees

Nintendo Co., Ltd., along with its affiliated companies, is engaged in the global design, production, and distribution of consumer entertainment goods, serving markets across Japan, the Americas, Europe, and other international regions. Its diverse product range encompasses both portable and stationary video game console hardware, their accompanying software titles, traditional playing cards, Karuta, and various other merchandise. The company, which traces its origins back to 1889, was initially known as Nintendo Playing Card Co., Ltd. It officially transitioned to its current corporate name, Nintendo Co., Ltd., in 1963. Its principal operations are headquartered in Kyoto, Japan.

Sector:Electronic Gaming & Multimedia

All Openings (3)

Ordered by most recently published

DevOps Engineer

On-sitefull timeMid-LevelRedmond, United States
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Nintendo of America About Nintendo of America : From the launch of the Nintendo Entertainment System ™ more than 30 years ago, Nintendo’s mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo’s iconic and cherished franchises including Mario ™ , Donkey Kong ™ , The Legend of Zelda ™ , Metroid ™ , Animal Crossing ™ , Pikmin ™ and Splatoon ™ across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company’s website at https://www.nintendo.com/ . SUMMARY: This role is part of the Digital Marketing department, supporting Nintendo’s online web infrastructure and associated applications by designing, architecting, deploying, and maintaining these systems for Nintendo.com. Tech stack includes Terraform, AWS, Fastly, Sentry, etc. DESCRIPTION OF DUTIES Designs, builds and maintains reliable and scalable applications on Linux servers, both On-prem and cloud to support internally or externally developed applications. Partners with development teams by providing infrastructure assistance and guidance from the early phases of product development. Collaborates with engineers in peer teams to develop solutions that meet operational goals, leveraging automation and process. Submits software fixes for deficiencies within the area of expertise or operational responsibility. Owns, drives and is accountable to for KPIs pertaining to reliability, resiliency, durability, and uptime contributing to defining SLOs. Leads and directs efforts for requirements gathering, building and implementing test plans, performing quality reviews, and fixing operational issues. Troubleshoots, evaluates and resolves system and application challenges. Builds automation to reduce the cost of errors, improve CI/CD processes, and increase developer efficiency. Performs peer review of solutions developed by others, and potentially other teams, ensuring that best practices and internal standards are being followed. Runs Infrastructure as a code with CloudFormation/Terraform. Experience and knowledge of AWS Container Services such as EKS and ECS. Participates in 24x7 on call cycle to support and troubleshoot products and solutions in multiple environments. SUMMARY OF REQUIREMENTS Minimum of five (5) years of related experience in various system development technologies, patterns and practices. Experience with automation methodologies such as continuous integration/delivery. (CI/CD) Experience writing, documenting, bundling and publishing code for reuse by others is extremely helpful. Proficiency in the setup, configuration, maintenance, and upgrading of one or more server operating system families (Linux, Windows, BSD, etc). Proficiency with version control tools (svn, git, etc). Proficiency with cloud-based web services platforms (AWS, Azure) and services (CloudFront, Lambda, S3, etc). Proficiency with application performance monitoring (APM) technologies. Experience with content delivery networks (CDN) a plus Some experience with SDLC processes (code review, release management, etc.) Some experience with networking equipment, protocols (TCP/IP, SSL, etc) and troubleshooting tools. Ability to write code in at least one language; comfortable implementing both functionality and tests, and reviewing others’ code. (Bash, JavaScript, etc.) Bachelor of Science degree in Computer Science, Computer Engineering, Information Technology, Information Systems, or related field; or equivalent combination of education and experience. Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Pay Range: $108,450 — $173,550 USD

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Cloud, DevOps & SREVia Greenhouse
Verified10 days ago

CONTRACT - Sr Systems Engineer, Cloud (NTD)

On-sitecontractLead / StaffRedmond, United States
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Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch ™ system and the Nintendo 3DS ™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System ™ , Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy ™ , Game Boy Advance, Nintendo DS ™ family of systems, Super NES ™ , Nintendo 64 ™ , Nintendo GameCube ™ , Wii ™ and Wii U ™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. DESCRIPTION OF DUTIES Build and maintain solutions in public cloud solutions - AWS and Azure. Build and maintain Kubernetes infrastructure. Ensure the highest level of systems and infrastructure availability. Manage system performance, monitoring, backups, and troubleshooting. Ensure system security by configuring firewalls, SSL, VPNs, and applying patches and updates. Monitor and resolve hardware, software, and networking issues in a timely manner. Perform routine system upgrades, patching, and security compliance checks. Provide troubleshooting and technical support for escalated issues. Provide emergency responses to critical outages or incidents. Document system configurations, procedures, and troubleshooting steps for internal use. Research emerging tools and technologies that help improve automation, security and performance. Collaborate with other professionals to ensure high-quality deliverables within organization guidelines, policies, and procedures SUMMARY OF REQUIREMENTS 8+ years in Cloud infrastructure administration/engineering and Linux system administration/engineering. Expert level understanding of OpenStack/OpenNebula or similar cloud orchestration solution is required. Expert level understanding of designing and managing Kubernetes clusters is required. Expert level understanding of designing and managing solutions in AWS and Azure is required. Enhanced troubleshooting skills within the server OS, KVM, Kubernetes environments is required. Expert level understanding of TCP/IP, network services, and storage systems is a plus. Experience installing and maintaining distributed storage solutions like CEPH is a strong plus. Automation mastery: Advanced skills in Ansible, Jenkins, Python/bash scripting. Experience with Ubuntu/Canonical tools like MAAS, Landscape etc. is a plus. Experience with Terraform, Helm, or cloud-native monitoring tools (Prometheus, Grafana). AWS Professional solutions architect certification is a plus. Azure Solutions architect expert certification is a plus. BS or MS in engineering, computer science, a related field, or equivalent combination of education and experience. Valid passport may be required. This position is onsite in Redmond, WA, and not open to remote status at this time. Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner. Pay Range: $67.74 — $121.92 USD

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Cloud, DevOps & SREVia Greenhouse
Verified19 days ago

CONTRACT - Sr Engineer, Networking SDET (NTD)

On-sitecontractSeniorRedmond, United States
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Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch ™ system and the Nintendo 3DS ™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System ™ , Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy ™ , Game Boy Advance, Nintendo DS ™ family of systems, Super NES ™ , Nintendo 64 ™ , Nintendo GameCube ™ , Wii ™ and Wii U ™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. DESCRIPTION OF DUTIES Build and maintain automated tests and SDET-style tooling. Develop, maintain, and improve tests for Nintendo's systems Perform deep troubleshooting and root-cause analysis for low-level, concurrent code. Work with engineering teams to resolve defects and improve reliability. Create practical, creative solutions to difficult technical problems. Support CI systems and automated regression detection. SUMMARY OF REQUIREMENTS 5+ years of software engineering or software test engineering experience. Strong C and modern C++ programming skills, with experience developing high-performance, low-level software. Strong understanding of networking as a software developer, including implementing, testing, debugging, and troubleshooting network protocols and networked applications. Hands-on experience developing network socket code using TCP/IP and UDP, including socket APIs, connection management, packet handling, timeouts, retries, and error handling. Experience implementing and testing networking protocols and functionality such as TCP/IP, UDP, DNS, DHCP, HTTPS, and TLS/SSL. Strong understanding of packet-level networking and experience analyzing network traffic using Wireshark, tcpdump, or similar tools. Experience developing automated tests for networking software, including functional, integration, stress, reliability, concurrency, and failure/recovery testing. Strong multithreading and concurrency skills, with the ability to develop and debug low-level concurrent C/C++ code. Experience debugging complex networking software using debuggers, logs, packet captures, core dumps, and other low-level debugging techniques. Experience building and running software across Windows, Linux, and embedded environments. Ability to collaborate across development, test, and other engineering teams to solve complex technical problems. Degree in Computer Science, Computer Engineering, Electrical Engineering, or a related field, or equivalent experience. Important : This is a software engineering/SDET role focused on developing and testing networking code. Candidates should have hands-on programming experience with network protocols and socket APIs. This role is not focused on network administration, cloud networking, infrastructure deployment, network configuration, or simply connecting and managing networks. Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. This position is onsite in Redmond, WA, and not open to remote status at this time. This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner. Pay Range: $69.78 — $125.57 USD

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QA & AutomationVia Greenhouse
Verified26 days ago