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Careers at Roblox

Browse and filter through all verified positions currently open at Roblox.

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about.roblox.comHQ: San Mateo, CA, USCEO: David Baszucki3065 employees

Roblox Corporation oversees the development and operation of a leading digital entertainment ecosystem. Its offerings include Roblox Studio, a complimentary suite of tools empowering developers and artists to construct, launch, and manage interactive 3D environments and various other forms of content. Through the Roblox Client application, users can navigate and immerse themselves in these digital 3D realms. The platform also features Roblox Education, specifically designed for educational pursuits. Furthermore, Roblox Cloud furnishes the fundamental services and infrastructure necessary to support its unique human co-experience platform. With a vast customer base, the company caters to users across the United States, the United Kingdom, Canada, numerous European nations, China, the Asia-Pacific region, and other global markets. Incorporated in 2004, its primary corporate operations are based in San Mateo, California.

Sector:Electronic Gaming & Multimedia

All Openings (169)

Ordered by most recently published

Senior Software Engineer, Runtime

On-sitefull timeSeniorCalifornia, United States
Apply Now

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Game Engine team at Roblox works on the systems that power the experiences at the heart of the metaverse. Our code is the technical foundation in our client, editor, and our simulation servers. The Game Engine team is broadly split into departments — Audio-Video-Communication, Avatar, Core AI, Digital Matter, Productivity, and Systems. This position is for the Systems Runtime pod. The Runtime pod builds and maintains the foundational C++ components that power the entire Roblox engine and Studio stack. We own the runtime layer — the performance, efficiency, and usability of the core primitives that every other engineering team relies on. Think of Runtime as the “standard library” and execution engine for Roblox's C++ world. Our ownership centers on three pillars: Concurrency System — our task scheduler and fiber runtime power how work is parallelized across CPU cores, letting teams scale features across platforms while keeping code understandable and debuggable. Memory System — we own the engine's memory allocator stack, tracking pipelines, and observability tooling to make memory behavior predictable and prevent leaks and fragmentation. Profiling and Observability — we build and evolve the MicroProfiler and telemetry pipelines to help engineers diagnose real-world regressions and keep the client fast at global scale. This role centers on our Concurrency system. You will own the scheduler and fiber runtime that the rest of the engine is built on, research and implement the performance work needed for 3K-player servers and genre expansion initiatives, and act as the point of contact other engine teams come to with concurrency asks. You will debug real production failures across PC, Mac, mobile, and console, and build deep intuition for how compilers, CPU architectures, and operating systems interact. A single well-designed primitive or optimization here makes hundreds of internal engineers more productive and millions of player sessions smoother. You Will: Take ownership of part of the engine's Concurrency system — the task scheduler, fiber runtime, and async APIs that every other engine team builds on. Research and implement performance improvements that unblock platform initiatives – unlocking higher fidelity and richer experiences. Serve as a point of contact for concurrency across the org: design reviews, hard parallelism bugs, and asks from other engine teams. Improve the ergonomics, testability, and debuggability of concurrent code across PC, Mac, mobile, and console. You Have: Strong modern C++ (C++17 or newer) in a large, complex production codebase Deep multithreading/concurrency experience — schedulers, thread pools, lock-free programming, atomics, memory models Comfort profiling and reasoning about performance at the OS/CPU level Nice to Have: Game engine or real-time systems experience Fiber/coroutine runtimes, work-stealing or job-system schedulers Cross-platform low-level development (Android, iOS, console) Track record as the go-to expert other teams consult on a system For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $196,750 — $243,290 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

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Software EngineeringVia Greenhouse
VerifiedToday

Senior Software Engineer - Safety Experience

On-sitefull timeSeniorCalifornia, United States
Apply Now

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. WHY SAFETY? At Roblox, we strive to connect a billion people with optimism and civility, and the Safety organization’s mission is to become the leader in civil immersive online communities. We systematically detect, remove, and prevent problematic accounts, content and behavior, and we make Roblox accounts secure and free from compromise. We cover a broad area of the tech spectrum, including machine learning, classifiers for 3D models, experimentation, automation, detection workflows, and AI-powered text filters. Aligned and partnering with product teams, we use this toolbelt to discover new opportunities, influence and shape the product roadmap and prioritization, build safety products, and measure the impact on our community of users and developers. In doing so, we keep Roblox safe, civil, and inclusive, and we foster positive relationships between people around the world. WHY Safety Applications? As we scale, the complexity and volume of safety threats have grown exponentially, making Trust and Safety the single most critical engineering problem we face. The platform’s ability to achieve its mission hinges entirely on the foundational tooling we build. We are not just responding to incidents; We are building the scalable operating system for all of Roblox’s Trust & Safety strategy. As a Senior Engineer on the Safety Application pod within the Safety Experience, you will be instrumental in developing our in-house safety applications. This role emphasizes building intuitive, scalable, and AI-agentic-powered tooling for daily Roblox safety acts. If you are passionate about solving complex, high-impact problems in an adversarial landscape, this is the team for you. You will report to the Engineering Manager of the Safety Application Team. You Will: Architect and Lead End-to-End Systems: Assume ultimate technical ownership for the lifecycle of complex, full-stack systems within Safety labeling and Investigative tooling. Drive the technical strategy from specification through implementation, rollout, and iteration, actively shaping and influencing the pod's broader roadmap. Spearhead Cross-Functional Alignment: Act as the primary technical anchor for Operations, Product Managers, and partner safety pods. Take the lead in resolving highly ambiguous workflows, translating complex business pain points into scalable, extensible technical architectures while proactively managing tech debt and long-term platformization goals. Pioneer Architectural Vision: Define and drive the architectural direction for the next generation of safety applications. Lead the integration of advanced AI methodologies (including LLMs and agentic workflows) to build highly effective, scalable moderation solutions. Design and Scale Core Primitives: Architect, build, and evangelize shared moderation primitives (e.g., Compliance infrastructure, Quality Assurance, Traffic Routing, workforce management, and agentic AI labeling frameworks). Empower external integrator teams by creating frictionless, self-serve onboarding pathways for new safety surfaces. Drive Multi-Quarter Initiatives: Lead large-scale, cross-organizational technical initiatives. Navigate complex dependencies, resolve cross-team blockers, and align disparate groups to ensure the widespread adoption and operational success of our core safety applications. Act as a Technical Multiplier: Elevate the engineering standards of the team. Take responsibility not just for your own project execution, but for mentoring engineers, driving design reviews, and establishing best practices across the safety platform ecosystem. Partner with Leadership: Partner closely with engineering leadership to define technical priorities, reporting directly to the Manager of Safety Applications. You Have: 7+ years of experience in software development. Distributed Systems Architecture: Proven ability to design and implement robust, high-throughput microservices (handling thousands of requests per second) while maintaining a strict focus on system safety and security. Safety-Driven Mindset: A strong commitment to designing, implementing, and maintaining systems that prioritize user safety, data integrity, and compliance with safety policies. Equivalent experience or a BS in Computer Science, Applied Math, Physics, Engineering, Statistics, or another technical field. Curious to learn new technologies and systematically grow your skills. You Are: Experienced (7+ years): You have extensive experience as a full-stack engineer, proficient in both front-end and back-end development, working on complex, production-grade systems end-to-end. A nalytical & Data-Driven: You possess a strong ability to instrument, collect, and analyze user interaction data (e.g., A/B testing, usage metrics) to inform design decisions and continuously maximize user impact and product performance. Versatile & Adaptable: You are proficient across multiple programming languages, frameworks, and technologies (e.g., modern React, #Golang, Python, relational/NoSQL databases, cloud platforms) and can quickly shift focus and master new skills to meet project demands. Team-Player & Technical Leader : You are a collaborative team member who actively mentors peers, drives technical excellence, and takes ownership of leading and delivering key features and projects across team boundaries. AI native: You are eager to define and build AI-centric solutions, incorporating modern machine learning and agentic AI capabilities directly into the core user experience and system architecture. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 — $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

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Software EngineeringVia Greenhouse
VerifiedToday

Senior Software Engineer, Service Mesh

On-sitefull timeSeniorCalifornia, United States
Apply Now

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Who We Are: Roblox is reimagining the way people come together to connect, create, and express themselves. To support our massive scale, we are powered by thousands of microservices. The Application Networking team connects and secures these services, building ingress gateways, managing the service mesh, and enabling seamless communication across Roblox’s hybrid on-prem and cloud infrastructure. We are executing on Cloud Bursting, a strategic initiative to enable Roblox’s core services to transparently burst from on-prem data centers to the cloud, allowing us to handle historical peak concurrent players and survive regional failures. You will join our Service Mesh team to build the networking fabric that makes this possible. You Will: Design and build the service mesh infrastructure that enables communication across Roblox’s hybrid Kubernetes and Nomad environments, supporting billions of daily requests. Drive the integration of service mesh with Kubernetes, ensuring reliable sidecar injection, mTLS, traffic policies, and observability for production workloads. Build the networking foundation for Cloud Bursting, enabling Roblox’s top services to transparently burst from on-prem data centers to the cloud, with service discovery, traffic management, and locality-aware routing across environments. Partner with internal application teams to understand their connectivity pain points, ensuring the service mesh provides a frictionless 'paved road' for thousands of developers Collaborate with the Gateway and CNI teams to deliver a unified, multi-cluster service fabric that abstracts cluster and regional boundaries from application developers. Serve as a primary escalation point for complex service mesh issues, troubleshooting across Envoy sidecars, Istio control plane, and the underlying network stack. Act as a senior voice on the team, mentoring junior engineers and promoting best practices in testing, deployment, and reliability engineering. You Are: A professional with 3+ years of experience in distributed systems, with strong expertise in service mesh technologies (Istio, Envoy, Consul, or Linkerd). You understand the tradeoffs of sidecar-based architectures at scale. Deeply knowledgeable of service mesh concepts: traffic management, service discovery, mTLS, observability, and routing policies. Experienced running Kubernetes in production and familiar with the K8s networking model. Comfortable working with Envoy proxy internals, xDS APIs, and control plane architectures. Excellent at designing large-scale distributed systems that span multiple clusters, regions, and runtime environments. Fluent in Go, C/C++, or Rust. Experienced with on-call rotations and approach infrastructure with a “reliability-first” mindset. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $196,750 — $243,290 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

View more...
Software EngineeringVia Greenhouse
VerifiedToday

Senior Software Engineer, Service Mesh

On-sitefull timeSeniorCalifornia, United States
Apply Now

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Who We Are: Roblox is reimagining the way people come together to connect, create, and express themselves. To support our massive scale, we are powered by thousands of microservices. The Application Networking team connects and secures these services, building ingress gateways, managing the service mesh, and enabling seamless communication across Roblox’s hybrid on-prem and cloud infrastructure. We are executing on Cloud Bursting, a strategic initiative to enable Roblox’s core services to transparently burst from on-prem data centers to the cloud, allowing us to handle historical peak concurrent players and survive regional failures. You will join our Service Mesh team to build the networking fabric that makes this possible. You Will: Design and build the service mesh infrastructure that enables communication across Roblox’s hybrid Kubernetes and Nomad environments, supporting billions of daily requests. Drive the integration of service mesh with Kubernetes, ensuring reliable sidecar injection, mTLS, traffic policies, and observability for production workloads. Build the networking foundation for Cloud Bursting, enabling Roblox’s top services to transparently burst from on-prem data centers to the cloud, with service discovery, traffic management, and locality-aware routing across environments. Partner with internal application teams to understand their connectivity pain points, ensuring the service mesh provides a frictionless 'paved road' for thousands of developers Collaborate with the Gateway and CNI teams to deliver a unified, multi-cluster service fabric that abstracts cluster and regional boundaries from application developers. Serve as a primary escalation point for complex service mesh issues, troubleshooting across Envoy sidecars, Istio control plane, and the underlying network stack. Act as a senior voice on the team, mentoring junior engineers and promoting best practices in testing, deployment, and reliability engineering. You Are: A professional with 6+ years of experience in distributed systems, with strong expertise in service mesh technologies (Istio, Envoy, Consul, or Linkerd). You understand the tradeoffs of sidecar-based architectures at scale. Deeply knowledgeable of service mesh concepts: traffic management, service discovery, mTLS, observability, and routing policies. Experienced running Kubernetes in production and familiar with the K8s networking model. Comfortable working with Envoy proxy internals, xDS APIs, and control plane architectures. Excellent at designing large-scale distributed systems that span multiple clusters, regions, and runtime environments. Fluent in Go, C/C++, or Rust. Experienced with on-call rotations and approach infrastructure with a “reliability-first” mindset. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 — $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

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Software EngineeringVia Greenhouse
VerifiedToday

Senior Software Engineer - Storage

On-sitefull timeSeniorCalifornia, United States
Apply Now

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior Software Engineer for the storage team within infra org, you’ll be innovating & running large scale distributed systems in-house in order to meet Roblox’s ever increasing challenges on storage business needs, such as caching, message queue. You will: Have a leading role in designing, implementing and running our internal Infra-as-a-Service offerings on top of a container orchestrator platform Improve & scale our large distributed 24x7 services and deliver features with urgency, cost efficiency, 4+ 9s availability and elastic scalability Design and build frameworks/tools to automate development, testing, cluster management and monitoring of mission critical services Collaborate with partner teams, producing project work plans, measurable metrics, delivery milestones , rollout plan, oncall alerts and runbooks while leveraging existing technology stack Give a high level of attention to create high quality & reusable code , keep development continuously without compromising site reliability Work with stakeholders to influence the strategy for the next generation of product features and system capabilities, identifying the best practical way to deliver impactful functionalities Improve SLA of the offering services and end-end rollout time of our suite of software solutions You Have: Strong experience in designing, delivering & operating large-scale distributed systems handling billions of real-time requests per second. Strong experience & builder mindset to run large scale Active/Active distributed systems on top of container orchestrators like Kubernetes or Nomad and service discovery systems like Consul Strong experience with programming languages like Go, Java or C++ Strong scripting and test automation abilities Experience with telemetry stacks, like Grafana, Prometheus monitoring, AlertManager and Kibana BS degree (or equivalent professional experience) in Computer Science, with at least 5 years of hands on experience For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 — $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

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Software EngineeringVia Greenhouse
VerifiedToday

Senior Software Engineer - Storage Cache

On-sitefull timeSeniorCalifornia, United States
Apply Now

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Roblox's Cache team is building a next-generation caching solution designed to deliver sub-millisecond average latency, horizontal scalability, and high efficiency—all at a drastically lower cost. Our ultimate vision is to shape a caching infrastructure capable of supporting 1 billion Daily Active Users while reducing costs by 90%. We are turning hours of onboarding and capacity expansion into seconds, freeing service owners entirely from managing cluster lifecycles. As a Senior Engineer on the Cache team (part of the Infra Storage org), you will innovate and operate large-scale, in-house distributed systems to solve Roblox's ever-growing caching challenges. You will report directly to the Engineering Manager for the Cache team. (Check out our recent engineering blog post here to learn more about the team's latest work!) You will: Lead the architectural transition to a next-generation, multitenant caching service built on ValKey, ensuring strict data, resource, and failure isolation for all tenants. Drive systemic optimizations to mitigate head-of-line blocking, manage hot keys, and maximize CPU and memory utilization across physical machine clusters. Design and build robust frameworks to automate development, chaos testing (fault/latency injection), and monitoring for 24x7 mission-critical services, targeting 99.99%+ availability and elastic scalability. Champion engineering best practices by leading design reviews, performance benchmarking, failure drills, and blameless post-incident retrospectives. Mentor and empower engineers, fostering a culture of deep domain expertise and seamless knowledge sharing across the Storage, Platform, and Product teams. You have: Experience & Education: A BS degree in Computer Science (or equivalent professional experience) with at least 6+ years of hands-on software engineering experience. Distributed Systems Expertise: Deep domain knowledge in building and operating large-scale distributed systems. Infrastructure Chops: A strong builder mindset with proven experience running Active/Active distributed systems on container orchestrators like Kubernetes or Nomad. Programming Proficiency: Strong, hands-on programming experience in Go and C++. Problem-Solving Track Record: Proven success in resolving massive-scale bottlenecks, such as overcoming the limitations of decentralized Gossip protocols or mitigating partial failures in distributed systems. Observability Skills: Hands-on experience with modern telemetry and observability stacks (e.g., Prometheus, Grafana, AlertManager, Kibana). [Bonus] Open Source Contributions: A track record of contributing to or maintaining major open-source caching projects such as Redis, ValKey, or Memcached. [Bonus] Advanced Cache Internals: Experience extending cache functionality (e.g., writing custom Redis modules in C/Rust, complex Lua scripting) or deep-tuning underlying memory allocators like jemalloc. [Bonus] Caching Proxies & Topologies: Experience with caching proxies (e.g., Twemproxy, Envoy Redis filter) and designing complex, multi-tiered caching architectures. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 — $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

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Software EngineeringVia Greenhouse
VerifiedToday

Senior Software Engineer - Studio Tools

On-sitefull timeSeniorCalifornia, United States
Apply Now

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior Software Engineer in the Builder Tools team, you’ll work on interactive, developer-facing tools and reusable tooling frameworks for Roblox Studio, a collaborative IDE for making Roblox games. The Builder Tools team is in charge of Roblox Studio’s content making features, from 3D draggers to world-class character animation tools, tooling for making terrain for huge worlds, in-game UI authoring tools, and many more. In this role, you will have a direct impact on how streamlined and enjoyable making games on Roblox is for hundreds of thousands developers worldwide! You will: Work on various interactive tools for Roblox game developers Define architecture and implement reusable tooling frameworks Work with UX designers and Product Manager to come up with most optimal and ergonomic solutions Design and execute on the architecture and technical direction that will be the future of our application Own and deliver complex technical projects from the planning stage through execution Work cross functionally, across teams and technology platforms Mentor team members helping them improve their professional skills and expertise Design, develop, and implement technological practices, patterns, and strategies Participate in building the world's best professional application for massively multiplayer game development You have: 5+ years in developing and deploying top of the line user-facing applications Bachelor's degree in Computer Science, or a similar technical field 1+ years of experience with C++ or another lower-level language A passion for end-user experience Experience with UI frameworks like React, Cocoa, WPF, or others is a plus Experience in making developer-, engineer- or artist-facing tools, such as game development tooling, CADs, 3D editors, design tools is a big plus. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $196,750 — $243,290 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

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Software EngineeringVia Greenhouse
VerifiedToday

Senior Software Engineer, Systems

On-sitefull timeSeniorCalifornia, United States
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Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Portal, part of Roblox’s Engine Productivity team, builds productivity tools for the hundreds of engineers developing Roblox’s game engine, desktop clients, apps, and Roblox Studio. As a Senior Software Engineer, you will build the systems that bring AI agents into engine development workflows. On a small team with broad reach, you will help decide where AI can meaningfully improve engineering productivity and take solutions from early experiments to reliable tools engineers use every day. You will: Own improvements to developer workflows, from identifying problems with engineers to designing and shipping productivity tools and measuring their impact. Build AI agent sandboxes and harnesses written in C and Rust, along with the integrations and context agents needed to work effectively in Roblox’s C++ game engine codebase. Partner with technical leaders across Roblox’s Engine and Infrastructure groups to deliver reliable tools and improve the daily experience of engineering at Roblox. You have: 5+ years of software engineering experience working on projects from 0 to 1. Experience owning substantial parts of a developer tool or system through design, launch, and ongoing operation. Systems programming experience in C, C++, or Rust. Experience with or interest in Web technologies such as JavaScript, TypeScript and/or React is a huge plus Interest in AI-powered developer tools such as Claude Code, Codex, and Pi. The ability to turn ambiguous developer needs into practical solutions, work independently, and learn unfamiliar tools and systems. A bachelor’s degree in Computer Science, Computer Engineering, or a related technical field, or equivalent practical experience. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $196,750 — $243,290 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

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Software EngineeringVia Greenhouse
VerifiedToday

Senior Software Engineer - Traffic Proxy

On-sitefull timeSeniorCalifornia, United States
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Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Traffic Proxy Services team powers the front line of Roblox — operating the global edge network and high-performance Layer 7 proxies that handle billions of web and API requests daily while defending the platform against large-scale automated attacks. In this role, you'll help pioneer the next generation of our edge infrastructure: replacing legacy proxy configurations with programmable, memory-safe Rust services running on Kubernetes, and building intelligent, automated defense systems. Working alongside principal engineers and key partners across Security, Reliability, and Platform teams, you'll tackle high-stakes systems challenges where efficiency, scale, and uptime are critical. You Are: An experienced systems engineer with 7+ years building and operating backend or infrastructure software, including time owning a tier-0 service in production. Fluent in a systems language. Rust strongly preferred; strong Go experience with the appetite to work in Rust is welcome. Deeply comfortable with networking fundamentals: TCP, TLS, HTTP/1.1 and HTTP/2, QUIC and the internals of at least one production L7 proxy (HAProxy, Envoy, NGINX, Pingora or similar). Able to troubleshoot a live network problem. Familiar with how the kernel and userspace interact, and comfortable tuning the kernel to optimize for efficiency and reliability. Experienced with high-performance packet processing in and around the kernel — kernel-bypass and kernel-path techniques such as eBPF/XDP. Able to independently design, build, and operate systems on Kubernetes end to end, and to reason about node-level behavior when latency and resource isolation matter. Able to write a design doc that survives review by senior stakeholders across several teams, and to disagree productively when it doesn't. Motivated by problems where the blast radius is real and the feedback loop is immediate. Genuinely curious. You pull on the thread until you understand why a system behaves the way it does, and you would rather learn an unfamiliar layer of the stack than route around it. You Will: Design and build high-performance services that sit directly in the request data path, where performance, reliability, and security are of utmost priority. Effectively leverage AI tools to speed up research, development, and troubleshooting while keeping a critical eye Evolve our edge architecture toward something simpler and programmable, migrating policy incrementally with parity testing and exercised rollback. Improve traffic classification and intelligence to detect and mitigate DDoS and abuse traffic. Build feedback loops that automate mitigation and reduce MTTR. Raise the efficiency of the edge Own your work in production as part of the team's on-call rotation, and raise the reliability bar through design, code review, incident review. Collaborate across Networking, Security, Reliability, and Compute to deliver on Infrastructure and company priorities. Be a gatekeeper for a high code quality bar, architectural designs, and pragmatic vs. long-term approaches. Uphold our company vision by putting the Roblox community first and exemplifying our values. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 — $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

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Software EngineeringVia Greenhouse
VerifiedToday

Senior Software Engineer, UGC Validation

On-sitefull timeSeniorCalifornia, United States
Apply Now

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Team The Avatar Team is at the heart of the Roblox experience. The Roblox Avatar defines the identity of every player and is a core pillar of the metaverse. Within this group, the Avatar Heads and Bodies team ensures that these foundational avatar components are high-quality, performant, and reliable at scale. We are looking for a Senior Software Engineer to join our User-Generated Content (UGC) Validation engineering initiatives. This role focuses on advancing our existing automation and validation systems to ensure that the rapidly growing ecosystem of 3D marketplace content meets our platform standards. The Role As a Senior Software Engineer for UGC Validation , you will focus on scaling and evolving our automated systems to validate 3D assets uploaded directly to the Roblox marketplace. Your primary responsibility will be to develop engineering solutions that quantitatively enforce our marketplace policies. Rather than building systems from scratch, you will expand upon our established validation frameworks to detect avatar schema compliance, flag geometry-based exploits, and programmatically measure asset quality. In this role, you will serve as a core practical resource for geometric processing, helping our broader engineering and machine learning initiatives build highly precise automated setup tools. You Will: Scale and Extend Automated Validation: Maintain, optimize, and expand our existing engineering systems to analyze 3D geometry, avatar schema compliance, rigging structures, and asset metadata. Enforce Marketplace Policy: Develop and refine quantitative, programmatic metrics to evaluate incoming UGC assets against platform quality standards and security rules before they reach hundreds of millions of users. Geometric Processing Resource: Serve as a practical engineering resource for geometric processing, collaborating closely with machine learning teams to enhance asset quality pipelines. Cross-Functional Execution: Work across the avatar stack, collaborating with engineers, product owners, and artists to translate complex marketplace policy requirements into clean, scalable code updates. Optimize Existing Pipelines: Enhance sophisticated data and validation pipelines capable of handling large-scale 3D assets like meshes and textures with high runtime efficiency. You Have: Education: A BS, MS, or PhD in Computer Science or a related technical field, or relevant work experience. Expert 3D Math Foundation: Exceptional spatial reasoning and a deep mastery of 3D math, specifically linear algebra tailored for game engines and 3D environments. Geometric Processing Expertise: Strong experience manipulating and analyzing 3D data, including meshes, vertices, and topology. Schema & Avatar Knowledge: Solid understanding of avatar schema compliance, rigging, skinning weights, and animation principles. Software Engineering Excellence: Strong programming skills in c++, Luau, Python (or similar production languages) with a proven track record in system optimization, data pipelining, and complex software design. Nice-to-Haves: Hands-on experience with runtime game engines. Foundational knowledge of rendering pipelines. You Are: A Proven Problem Solver: You enjoy solving ambiguous, complex technical challenges and have a history of delivering production-ready engineering updates. A Collaborative Teammate: You thrive in cross-functional environments, bridging programmatic geometry constraints with artist and platform needs. Mission-Driven: You are passionate about building a safe, high-quality, and civil marketplace ecosystem for a global community. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $196,750 — $243,290 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

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Software EngineeringVia Greenhouse
VerifiedToday

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