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Careers at Roblox

Browse and filter through all verified positions currently open at Roblox.

Total Company Roles162
Matching Filter162
about.roblox.comHQ: San Mateo, CA, USCEO: David Baszucki3065 employees

Roblox Corporation oversees the development and operation of a leading digital entertainment ecosystem. Its offerings include Roblox Studio, a complimentary suite of tools empowering developers and artists to construct, launch, and manage interactive 3D environments and various other forms of content. Through the Roblox Client application, users can navigate and immerse themselves in these digital 3D realms. The platform also features Roblox Education, specifically designed for educational pursuits. Furthermore, Roblox Cloud furnishes the fundamental services and infrastructure necessary to support its unique human co-experience platform. With a vast customer base, the company caters to users across the United States, the United Kingdom, Canada, numerous European nations, China, the Asia-Pacific region, and other global markets. Incorporated in 2004, its primary corporate operations are based in San Mateo, California.

Sector:Electronic Gaming & Multimedia

All Openings (162)

Ordered by most recently published

Senior Software Engineer - Consoles

On-sitefull timeSeniorCalifornia, United States
Apply Now

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Consumer Apps Consoles team owns the console app foundation that makes Roblox feel fast, fluid, and reliable for millions of players and is dedicated to delivering superior performance, reliability, and user experience on PlayStation and Xbox. As a Senior Software Engineer on the Consoles team, you'll be a driving technical force — leading complex client work end-to-end, raising the quality bar across our codebase, and partnering closely with product, design, and platform teams to ship experiences that are polished and performant at scale. You Will: Shape & improve the PlayStation and Xbox experience that millions of players see every day Translate ambiguous product ideas into well-scoped, high-quality engineering plans in close partnership with product, design, and data science. Raise the engineering bar through rigorous code review, proactive mentorship of junior engineers, and the standards you set in your own code. Drive platform-level investments that benefit the broader engineering organization. Work with our Xbox and PlayStation counterparts to ensure feature parity and platform-specific excellence. You Have: 5+ years of experience building and shipping client software, with strong C++ proficiency; experience with Lua/React is a plus. Client platform expertise: hands-on experience delivering on console, desktop, or mobile. Direct experience shipping on PlayStation or Xbox is highly valued. Strong debugging instincts: you're comfortable profiling, tracing, and diagnosing hard problems across the full client stack, including platform-specific issues unique to console hardware. Data fluency: you use metrics, logging, and experimentation to evaluate feature health, drive decisions, and measure player impact. Ownership and self-direction: you can take an ambiguous problem, break it down, and drive it to completion without heavy oversight Collaborative by nature: you communicate clearly, build trust across functions, and make the engineers around you better. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $196,750 — $243,290 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

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Software EngineeringVia Greenhouse
VerifiedToday

Engineering Manager, Machine Learning Infrastructure, Ads

On-sitefull timeMid-LevelCalifornia, United States
Apply Now

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. With Roblox Ads business growing at a rapid rate, we are building large scale ads machine learning infrastructure to deliver effective performance ads to our users, and more business values to our advertisers. We’re looking for an EM to lead a team of exceptional ML infrastructure engineers, build scalable, reliable, and high-performance infrastructure that powers ML systems across our organization. You’ll operate at the scales of hundreds of billions of engagements, and redefine how we deliver performance ads to hundreds of millions of users. You Will: Lead strategic planning and roadmap execution of scalable production-ready ML systems including model training, data pipelines, feature engineering and model inference. Own the architecture, establish engineering best practices of scalability, reliability, and cost-effectiveness of ML infrastructure (e.g., training, serving, feature). Work closely with data scientists, ML engineers, platform teams, and product stakeholders to design, implement, and operate robust ML platforms that accelerate model development and deployment. Recruit, mentor, and grow a high-performing team of ML infrastructure engineers. You Have: 5+ years of experience designing, building, and deploying large-scale machine learning systems in production environments. 2+ years of experience managing ML infrastructure engineers End-to-End Execution: You’ve built ML systems from data ingestion to serving in production. Team-first Mindset: A collaborative leader who thrives on mentoring and enabling others to succeed. BS, MS, or Ph.D. in Computer Science, Engineering, or equivalent experience. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $295,250 — $345,040 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

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AI / ML & Data ScienceVia Greenhouse
VerifiedToday

Software Engineer, Account Authentication

On-sitefull timeMid-LevelCalifornia, United States
Apply Now

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Software Engineer on the Account Authentication Team, you will help authenticate and authorize Roblox's user base, setting the foundation for every other feature on our platform. You will build the authentication and security controls that meet each user's needs, along with just-in-time friction that adapts to each user's unique risk profile, all while scaling to 1 billion active users. This is a rare opportunity to sit at the convergence of security, user experience, and scale. You'll join Roblox's Safety organization, whose mission is to become the leader in civil immersive online communities by detecting, removing, and preventing problematic accounts, content, and behavior, and by keeping accounts secure and free from compromise. The team draws on a broad tech spectrum, including machine learning, classifiers, experimentation, automation, and AI-powered filters, partnering with product teams to shape the roadmap, build safety products, and measure impact on our community of users and developers. You Will: Own the design, implementation and landing of features that make Roblox more secure and more accessible for users of all ages on all platforms. Collaborate cross-organizationally with partner teams in Growth, Discovery and the broader Roblox Safety org. Help define how goals get accomplished and have real influence over product direction. Influence how users first experience Roblox, often forming their baseline expectations for what security should look like on the internet. Instrument and analyze user interaction data (A/B tests, usage metrics) to inform design decisions and maximize product impact. Own implementation end to end across the stack, contributing in Rust, C++, and Lua as projects require, using AI tools wherever possible. You Have : 1-3 years of experience in Software Engineering/Computer Science Experience working on user facing applications or services Proficiency in one or more programming languages such as Rust, C#, and Javascript. Experience collaborating cross-functionally with Product stakeholders to define requirements and deliver technical solutions. A strong commitment to designing, implementing, and maintaining systems that prioritize user safety, data integrity, and compliance with safety policies. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $153,120 — $196,750 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

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Software EngineeringVia Greenhouse
VerifiedToday

Senior Software Engineer - Content Understanding

On-sitefull timeSeniorCalifornia, United States
Apply Now

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior Software Engineer within the Creator Organization, you will develop innovative full-stack solutions that define the future of Roblox’s Content Understanding Platform. This platform processes billions of pieces of content—spanning 3D models, audio files, text, video, and entire experiences—extracting structured information about their meaning, context, and relationships. The Content Understanding Team develops cutting-edge AI models, advanced computer vision systems, and highly scalable backend platforms to power search, discovery, and moderation across Roblox. Your contributions will enable seamless asset discovery, automate moderation at scale, and drive transformative generative AI tools that reshape how millions of creators and users engage with Roblox. You Will: Solve full-stack challenges to improve how AI, creators, and users describe and get along with content, including images, 3D models, audio, text, and video. Craft and build scalable pipelines for training, evaluating, and deploying machine learning models to support content annotation and discovery. Develop robust backend systems to power real-time search, discovery, and powerful generative AI features. Blend innovation with practicality, applying the latest AI research to build impactful, production-ready solutions. Collaborate with engineers, product managers, and multi-functional teams to deliver bold technical projects. You Have: 7 years of strong programming skills in at least two languages (Python, C#, C++, Java) and a willingness to learn others as needed. Exposure to front end technologies and frameworks such as React or Angular. Practical experience crafting and scaling backend systems in cloud environments. Confirmed expertise across the stack, including backend development to deploying ML models in production environments. Familiarity with image or 3D object understanding, ideally within gaming or content creation industries. A “get stuff done” mentality with a readiness to solve challenges and take on tasks beyond your comfort zone to get results. A great foundation in computer vision, AI, or related fields. You Are Experience with large-scale search systems, generative AI, or semantic content understanding. Experience with modern deep learning frameworks (e.g., PyTorch, TensorFlow) and end-to-end ML workflows. Knowledge of 3D geometry or asset workflows. Passion for empowering creators through innovative technology. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 — $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

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Software EngineeringVia Greenhouse
VerifiedToday

Senior Software Engineer, Creator Experience

On-sitefull timeSeniorCalifornia, United States
Apply Now

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Experience LiveOps builds the runtime tools creators use to operate and tune their live experiences — without shipping a code release. Our surfaces include Remote Configs (targeted, scheduled, and AI-assisted configuration), A/B Experimentation with real metrics and early harm detection, audience Segmentation , and Open Cloud / public APIs that expose all of it programmatically. As a Software Engineer on the team, you’ll work full-stack — across our backend services and the creator-hub web app (TypeScript/React) — to ship features that let every creator run live-ops the way large studios do: safely, and at platform scale. You’ll own meaningful pieces from day one and work closely with senior and principal engineers, our PM, and design. Join us and give the entire creator community live-ops superpowers. You Will: Build and ship features across ELO’s config, experimentation, and segmentation surfaces — backend services and the creator-hub UI. Own projects end-to-end (spec → launch) with support from senior/principal engineers on the team. Partner with PM, design, DSA/Discovery, and Data Platform to deliver high-quality, well-instrumented features. Participate in code reviews, share knowledge with teammates, and take part in the team’s on-call rotation. You Have: 5+ years building and shipping production software, with strong CS fundamentals. You hold a BS in Computer Science or have equivalent practical experience. Experience with experimentation / A-B testing or feature-flag / config platforms. Exposure to real-time or large-scale data pipelines (e.g., Druid, Kafka). Backend experience in ; frontend in React/TypeScript. Built creator- or developer-facing products. You Are: Full-stack-comfortable: you can move between backend services and a web frontend (TypeScript/React), and you’re not afraid to learn the half you know less well. A finisher: you take features from spec through launch with guidance from senior teammates, and you care that they keep working — testing, monitoring, and follow-through. Pragmatic & collaborative: you communicate clearly, ask good questions, and are low-ego about code and feedback. Curious: you stay current and like understanding why a system behaves the way it does. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $196,750 — $243,290 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

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Software EngineeringVia Greenhouse
VerifiedToday

Software Engineer, Creator

On-sitefull timeMid-LevelCalifornia, United States
Apply Now

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Software Engineer on the Creator, Experience LiveOps team, you'll work full-stack across our backend services and the creator-hub web app (TypeScript/React) to ship features that let every creator run live-ops the way large studios do: safely, and at platform scale. You'll own meaningful pieces from day one and work closely with senior and principal engineers, our PM, and design. Join us and give the entire creator community live-ops superpowers. The Experience LiveOps (ELO) Team builds the runtime tools creators use to operate and tune their live experiences without shipping a code release. Our surfaces include Remote Configs (targeted, scheduled, and AI-assisted configuration), A/B Experimentation with real metrics and early harm detection, audience Segmentation, and Open Cloud / public APIs that expose all of it programmatically. You Will: Build and ship features across ELO's config, experimentation, and segmentation surfaces, backend services and the creator-hub UI. Own projects end-to-end (spec to launch) with support from senior/principal engineers on the team. Partner with PM, design, DSA/Discovery, and Data Platform to deliver high-quality, well-instrumented features. Participate in code reviews, share knowledge with teammates, and take part in the team's on-call rotation. You Are: An engineer with 1-3 years of experience building software systems (industry experience). Full-stack-comfortable: you can move between backend services and a web frontend (TypeScript/React), and you're not afraid to learn the half you know less well. A finisher: you take features from spec through launch with guidance from senior teammates, and you care that they keep working — testing, monitoring, and follow-through. Pragmatic & collaborative: you communicate clearly, ask good questions, and are low-ego about code and feedback. Curious: you stay current and like understanding why a system behaves the way it does. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $153,120 — $196,750 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

View more...
Software EngineeringVia Greenhouse
VerifiedToday

Senior Software Engineer, Runtime

On-sitefull timeSeniorCalifornia, United States
Apply Now

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Game Engine team at Roblox works on the systems that power the experiences at the heart of the metaverse. Our code is the technical foundation in our client, editor, and our simulation servers. The Game Engine team is broadly split into departments — Audio-Video-Communication, Avatar, Core AI, Digital Matter, Productivity, and Systems. This position is for the Systems Runtime pod. The Runtime pod builds and maintains the foundational C++ components that power the entire Roblox engine and Studio stack. We own the runtime layer — the performance, efficiency, and usability of the core primitives that every other engineering team relies on. Think of Runtime as the “standard library” and execution engine for Roblox's C++ world. Our ownership centers on three pillars: Concurrency System — our task scheduler and fiber runtime power how work is parallelized across CPU cores, letting teams scale features across platforms while keeping code understandable and debuggable. Memory System — we own the engine's memory allocator stack, tracking pipelines, and observability tooling to make memory behavior predictable and prevent leaks and fragmentation. Profiling and Observability — we build and evolve the MicroProfiler and telemetry pipelines to help engineers diagnose real-world regressions and keep the client fast at global scale. This role centers on our Concurrency system. You will own the scheduler and fiber runtime that the rest of the engine is built on, research and implement the performance work needed for 3K-player servers and genre expansion initiatives, and act as the point of contact other engine teams come to with concurrency asks. You will debug real production failures across PC, Mac, mobile, and console, and build deep intuition for how compilers, CPU architectures, and operating systems interact. A single well-designed primitive or optimization here makes hundreds of internal engineers more productive and millions of player sessions smoother. You Will: Take ownership of part of the engine's Concurrency system — the task scheduler, fiber runtime, and async APIs that every other engine team builds on. Research and implement performance improvements that unblock platform initiatives – unlocking higher fidelity and richer experiences. Serve as a point of contact for concurrency across the org: design reviews, hard parallelism bugs, and asks from other engine teams. Improve the ergonomics, testability, and debuggability of concurrent code across PC, Mac, mobile, and console. You Have: Strong modern C++ (C++17 or newer) in a large, complex production codebase Deep multithreading/concurrency experience — schedulers, thread pools, lock-free programming, atomics, memory models Comfort profiling and reasoning about performance at the OS/CPU level Nice to Have: Game engine or real-time systems experience Fiber/coroutine runtimes, work-stealing or job-system schedulers Cross-platform low-level development (Android, iOS, console) Track record as the go-to expert other teams consult on a system For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $196,750 — $243,290 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

View more...
Software EngineeringVia Greenhouse
VerifiedToday

Senior Software Engineer, Core Engine

On-sitefull timeSeniorCalifornia, United States
Apply Now

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Game Engine team at Roblox works on the systems that power the experiences at the heart of the metaverse. Our code is the technical foundation in our client, editor, and our simulation servers. The Game Engine team is broadly split into departments — Audio-Video-Communication, Avatar, Core AI, Digital Matter, Productivity, and Systems. This position is for the Systems Runtime pod. The Runtime pod builds and maintains the foundational C++ components that power the entire Roblox engine and Studio stack. We own the runtime layer — the performance, efficiency, and usability of the core primitives that every other engineering team relies on. Think of Runtime as the “standard library” and execution engine for Roblox's C++ world. Our ownership centers on three pillars: Concurrency System — our task scheduler and fiber runtime power how work is parallelized across CPU cores, letting teams scale features across platforms while keeping code understandable and debuggable. Memory System — we own the engine's memory allocator stack, tracking pipelines, and observability tooling to make memory behavior predictable and prevent leaks and fragmentation. Profiling and Observability — we build and evolve the MicroProfiler and telemetry pipelines to help engineers diagnose real-world regressions and keep the client fast at global scale. This role centers on our Concurrency system. You will own the scheduler and fiber runtime that the rest of the engine is built on, research and implement the performance work needed for 3K-player servers and genre expansion initiatives, and act as the point of contact other engine teams come to with concurrency asks. You will debug real production failures across PC, Mac, mobile, and console, and build deep intuition for how compilers, CPU architectures, and operating systems interact. A single well-designed primitive or optimization here makes hundreds of internal engineers more productive and millions of player sessions smoother. You Will: Take ownership of part of the engine's Concurrency system — the task scheduler, fiber runtime, and async APIs that every other engine team builds on. Research and implement performance improvements that unblock platform initiatives – unlocking higher fidelity and richer experiences. Serve as a point of contact for concurrency across the org: design reviews, hard parallelism bugs, and asks from other engine teams. Improve the ergonomics, testability, and debuggability of concurrent code across PC, Mac, mobile, and console. You Have: Strong modern C++ (C++17 or newer) in a large, complex production codebase Deep multithreading/concurrency experience — schedulers, thread pools, lock-free programming, atomics, memory models Comfort profiling and reasoning about performance at the OS/CPU level Nice to Have: Game engine or real-time systems experience Fiber/coroutine runtimes, work-stealing or job-system schedulers Cross-platform low-level development (Android, iOS, console) Track record as the go-to expert other teams consult on a system For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $196,750 — $243,290 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

View more...
Software EngineeringVia Greenhouse
VerifiedToday

Principal Security Software Engineer, IAM

On-sitefull timeLead / StaffCalifornia, United States
Apply Now

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Principal Security Software Engineer on the Production IAM team, you will set the technical direction for how identity and access work across Roblox's production infrastructure, from the mTLS-based identity that services use to authenticate to one another, to the privileged access controls that govern how engineers reach production. The team is accountable for Roblox's machine and workload identity platform, its centralized authorization engine, its production access management platform, production PKI and certificate lifecycle, and just-in-time privileged access for engineers. As an individual contributor in Production IAM, you will define multi-year strategy, drive alignment across Roblox Platform, mentor senior and staff engineers, and personally build the hardest parts of these systems. As AI agents become first-class actors in production, you will also help pioneer how they get identity, prove who they are, and receive safely-scoped access. You will Lead the architecture for production identity and access. Define and evolve the end-to-end design for machine, workload, human, and AI-agent identity across our hybrid on-prem and cloud fleet, making secure access invisible when it can be and intuitive when it needs attention. Drive mTLS and workload identity to full production enforcement. Lead the technical strategy for our SPIFFE/SPIRE-based identity platform, service-mesh integration, managed service accounts, and certificate issuance, storage, and rotation. Advance just-in-time, least-privilege access for engineers. Architect just-in-time, least-privilege, and break-glass access to production, replacing static, long-lived credentials with short-lived, auditable access that stays reliable even during dependency or identity-provider outages. Evolve the centralized authorization engine and a secure golden path. Mature our centralized authorization engine and the access-control models behind it (RBAC/ABAC and risk-based access) so decisions are consistent, fine-grained, and testable. Pioneer identity and access for AI agents. Define how agents obtain credentials, receive scoped permissions, and have their sessions managed across their lifecycle, setting the patterns for agentic identity at Roblox.. Lead across the org and raise the bar. Author RFCs and multi-year roadmaps, align stakeholders across Roblox Platform, mentor senior and staff engineers, and raise the technical bar through design review, on-call ownership, and hiring. You have 8+ years of relevant professional experience building scalable, distributed backend systems, with a track record of driving architecture end to end. Deep expertise in identity and access management — authentication, authorization, and access-control models such as RBAC, ABAC, or risk-based access control. Hands-on experience with several of: PKI and certificate/key lifecycle management, mTLS, SPIFFE/SPIRE or comparable workload-identity systems, service mesh, secret management (e.g., Vault), and privileged access management (PAM). Proficiency in at least one systems language such as Go, Rust, Java, C++, Python, or C# .NET, and a habit of building systems rather than only configuring vendor tools. Experience leading the technical work of other engineers — setting direction across teams, writing influential design docs, and mentoring senior talent. AI fluency: you use AI tools in your daily workflow, understand LLM capabilities and limitations, and can reason about what it means to give an AI agent an identity and permissions. A Bachelor's degree or equivalent experience in Computer Science, Computer Engineering, or a similar technical field. You are A systems thinker. You reason about failure modes, blast radius, and reliability, and you design access that stays secure and available even when dependencies fail. Security-minded and pragmatic. You are passionate about least privilege and zero trust, but you optimize for the Builder experience and adoption, not controls for their own sake. A force multiplier. You make the engineers and teams around you better through mentorship, clear writing, and high-quality technical leadership. A strong communicator. You translate deep technical tradeoffs for both engineers and executives, and you build alignment across organizational boundaries. Bar-raising and hands-on. You still love to build, and you set the standard for engineering quality on the hardest problems. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $326,060 — $385,050 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

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Software EngineeringVia Greenhouse
VerifiedToday

Engineering Manager - Subscriptions

On-sitefull timeMid-LevelCalifornia, United States
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Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. What You’ll Do: As an Engineering Manager for Payments - Subscriptions, you will direct the strategy and implementation for Roblox’s suite of subscription offerings. In this critical role, you will directly influence key business metrics and help define how our most dedicated global users engage with our platform. You will be working directly with a number of cross-functional partners from Product, Design, Data Science teams, influencing our business and annual recurring revenue growth direction. Your team will own mission-critical systems across key areas, including: Subscription Value Proposition: Collaborating with Product to define the roadmap for subscriptions on Roblox, building innovative features, and partnering across teams to deliver maximum value to our subscriber community. Subscription Billing: Leading full lifecycle management and feature execution for recurring billing, delivering a seamless purchasing, upgrade, and subscription management experience across all platforms. Subscribers Growth & Retention: Executing key initiatives to expand the subscriber user base while strengthening long-term user retention. Operational Observability: Developing comprehensive telemetry, monitoring, and dashboards to surface real-time insights into system health, success metrics, latency, and operational performance across all channels. You will: Manage Team Execution & Delivery: Oversee the daily execution of the engineering roadmap, ensuring the team efficiently delivers high-quality, reliable code on time. Drive Operational Excellence & Health: Maintain the 24/7 health and stability of mission-critical payment systems, leading on-call rotations, incident response, and driving post-mortem analysis to continuously improve system reliability and reduce transaction errors. Lead Technical Design & Code Review: Provide hands-on guidance on complex technical designs, architecture proposals, and perform thorough code reviews to maintain high standards for security, performance, and scalability across the payments stack. Ensure Cross-Functional Collaboration: Act as the primary engineering liaison, collaborating closely with Product Management, Design, Risk, Legal/Compliance teams to align on requirements, prioritize features, and ensure regulatory adherence. Define Architectural Strategy: Set the long-term technical vision and architectural roadmap for the team and underlying services to support millions of subscribers globally. Grow and cultivate an Impactful Team: Attract, hire, mentor, and coach top-tier software engineers, fostering a culture of ownership, engineering excellence, and continuous learning within the Subscriptions Pod. You have: Leadership and Tech Experience: 8+ years of hands-on experience in software development, with a focus on building and operating highly scalable distributed systems . 2+ years of direct experience managing and mentoring high-performing engineering teams. Demonstrated ability to define and drive technical vision and roadmap for mission-critical, high-volume services. A strong track record of recruiting, developing, and retaining exceptional engineering talent. Excellent communication skills, capable of articulating complex technical trade-offs and project status to technical peers, product managers, and executive leadership. Familiarity with billing products and payments processing. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $295,250 — $345,040 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

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Engineering ManagementVia Greenhouse
VerifiedToday

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