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Roblox
Actively Hiring169 open positions matching criteria
Senior Software Engineer - Release
Software Engineering
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior Software Engineer on our Release Engineering team, you will build the systems that hundreds of engineers across Roblox use every day to safely ship code to tens of millions of concurrent players. Your work will empower teams to ship bold, high-impact changes quickly and confidently on every device Roblox runs on. If you enjoy building developer-facing infrastructure where reliability and blast radius directly impact end-users, you will be right at home on our growing team. You Will: Design and develop backend services and automation that power our release and experimentation process across desktop, mobile, console, VR, and servers Work in C++ engine code to improve telemetry reporting, enhance feature rollout and automatic abort capabilities, and extend release functionality Build progressive client and server rollout, regression detection, and automated rollback systems that keep our weekly multi-platform releases safe at scale Work directly with engineering customers to turn pain points into durable, flexible, and safe-by-default tooling You Have: 5+ years building backend services with C#, Python, TypeScript, or similar Familiar with and comfortable working with C++ Familiar with telemetry instrumentation and observability practices Bachelor's degree or above in Computer Science or similar For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 — $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
View more...Senior Software Engineer - Roblox Database
Software Engineering
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Roblox’s database team develops the next-generation, multi-tenant database platform that elastically scales and underpins every online data workload at Roblox. As a senior engineer on the database team, you will shape the architecture, build and launch critical database capabilities that keep our services fast, reliable and efficient at global scale. You will report to the Technical Director for Storage. You will: Design and implement new engine features —indexing, storage formats, WAL and replication protocols, sharding, and query-planner enhancements—that push latency, throughput, and availability boundaries. Evolve the control plane to deliver elastic scaling, autonomous healing, and zero-downtime schema or tenant moves across global regions. Profile and optimize critical code paths using kernel-level tracing and advanced performance tooling; drive systematic tail-latency reductions. Establish engineering best practices by leading design reviews, performance benchmarks, failure drills, and post-incident retrospectives. Automate everything : develop frameworks for testing, CI/CD, rollout safety, observability, and autoscaling so that the platform operates hands-off at scale. Mentor and unblock engineers , fostering deep database craftsmanship and disseminating knowledge across Storage, Platform, and product teams. Engage with the open-source community —upstreaming patches, presenting learnings, and influencing the future of Postgres, RocksDB and related ecosystems. You have: 6+ years of experience in software engineering or a relevant field Deep experience with building and operating large-scale distributed databases or storage engines (e.g., PostgreSQL, MySQL/InnoDB, RocksDB, Spanner, Aurora, AlloyDB). Deep expertise in database internals —B-trees, MVCC, WAL, query optimization, buffer management—and strong skills in C/C++, GO or Rust . Hands-on experience with consensus algorithms (Raft, Paxos) and multi-region replication models that deliver strong consistency and high availability. Proven success shipping high-QPS, low-latency services on container orchestration stacks (Kubernetes or Nomad) with comprehensive observability. Ability to turn ambiguous product requirements into a clear technical roadmap and influence cross-functional stakeholders. Passion for automation, rigorous testing, and data-driven decision-making that raises the reliability and efficiency bar. Bonus: upstream contributions to PostgreSQL, RocksDB or other OSS databases; familiarity with disaggregated storage, HTAP workloads, or custom query languages. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 — $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
View more...Senior Software Engineer, Runtime
Software Engineering
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Game Engine team at Roblox works on the systems that power the experiences at the heart of the metaverse. Our code is the technical foundation in our client, editor, and our simulation servers. The Game Engine team is broadly split into departments — Audio-Video-Communication, Avatar, Core AI, Digital Matter, Productivity, and Systems. This position is for the Systems Runtime pod. The Runtime pod builds and maintains the foundational C++ components that power the entire Roblox engine and Studio stack. We own the runtime layer — the performance, efficiency, and usability of the core primitives that every other engineering team relies on. Think of Runtime as the “standard library” and execution engine for Roblox's C++ world. Our ownership centers on three pillars: Concurrency System — our task scheduler and fiber runtime power how work is parallelized across CPU cores, letting teams scale features across platforms while keeping code understandable and debuggable. Memory System — we own the engine's memory allocator stack, tracking pipelines, and observability tooling to make memory behavior predictable and prevent leaks and fragmentation. Profiling and Observability — we build and evolve the MicroProfiler and telemetry pipelines to help engineers diagnose real-world regressions and keep the client fast at global scale. This role centers on our Concurrency system. You will own the scheduler and fiber runtime that the rest of the engine is built on, research and implement the performance work needed for 3K-player servers and genre expansion initiatives, and act as the point of contact other engine teams come to with concurrency asks. You will debug real production failures across PC, Mac, mobile, and console, and build deep intuition for how compilers, CPU architectures, and operating systems interact. A single well-designed primitive or optimization here makes hundreds of internal engineers more productive and millions of player sessions smoother. You Will: Take ownership of part of the engine's Concurrency system — the task scheduler, fiber runtime, and async APIs that every other engine team builds on. Research and implement performance improvements that unblock platform initiatives – unlocking higher fidelity and richer experiences. Serve as a point of contact for concurrency across the org: design reviews, hard parallelism bugs, and asks from other engine teams. Improve the ergonomics, testability, and debuggability of concurrent code across PC, Mac, mobile, and console. You Have: Strong modern C++ (C++17 or newer) in a large, complex production codebase Deep multithreading/concurrency experience — schedulers, thread pools, lock-free programming, atomics, memory models Comfort profiling and reasoning about performance at the OS/CPU level Nice to Have: Game engine or real-time systems experience Fiber/coroutine runtimes, work-stealing or job-system schedulers Cross-platform low-level development (Android, iOS, console) Track record as the go-to expert other teams consult on a system For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $196,750 — $243,290 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
View more...Senior Software Engineer - Safety Experience
Software Engineering
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. WHY SAFETY? At Roblox, we strive to connect a billion people with optimism and civility, and the Safety organization’s mission is to become the leader in civil immersive online communities. We systematically detect, remove, and prevent problematic accounts, content and behavior, and we make Roblox accounts secure and free from compromise. We cover a broad area of the tech spectrum, including machine learning, classifiers for 3D models, experimentation, automation, detection workflows, and AI-powered text filters. Aligned and partnering with product teams, we use this toolbelt to discover new opportunities, influence and shape the product roadmap and prioritization, build safety products, and measure the impact on our community of users and developers. In doing so, we keep Roblox safe, civil, and inclusive, and we foster positive relationships between people around the world. WHY Safety Applications? As we scale, the complexity and volume of safety threats have grown exponentially, making Trust and Safety the single most critical engineering problem we face. The platform’s ability to achieve its mission hinges entirely on the foundational tooling we build. We are not just responding to incidents; We are building the scalable operating system for all of Roblox’s Trust & Safety strategy. As a Senior Engineer on the Safety Application pod within the Safety Experience, you will be instrumental in developing our in-house safety applications. This role emphasizes building intuitive, scalable, and AI-agentic-powered tooling for daily Roblox safety acts. If you are passionate about solving complex, high-impact problems in an adversarial landscape, this is the team for you. You will report to the Engineering Manager of the Safety Application Team. You Will: Architect and Lead End-to-End Systems: Assume ultimate technical ownership for the lifecycle of complex, full-stack systems within Safety labeling and Investigative tooling. Drive the technical strategy from specification through implementation, rollout, and iteration, actively shaping and influencing the pod's broader roadmap. Spearhead Cross-Functional Alignment: Act as the primary technical anchor for Operations, Product Managers, and partner safety pods. Take the lead in resolving highly ambiguous workflows, translating complex business pain points into scalable, extensible technical architectures while proactively managing tech debt and long-term platformization goals. Pioneer Architectural Vision: Define and drive the architectural direction for the next generation of safety applications. Lead the integration of advanced AI methodologies (including LLMs and agentic workflows) to build highly effective, scalable moderation solutions. Design and Scale Core Primitives: Architect, build, and evangelize shared moderation primitives (e.g., Compliance infrastructure, Quality Assurance, Traffic Routing, workforce management, and agentic AI labeling frameworks). Empower external integrator teams by creating frictionless, self-serve onboarding pathways for new safety surfaces. Drive Multi-Quarter Initiatives: Lead large-scale, cross-organizational technical initiatives. Navigate complex dependencies, resolve cross-team blockers, and align disparate groups to ensure the widespread adoption and operational success of our core safety applications. Act as a Technical Multiplier: Elevate the engineering standards of the team. Take responsibility not just for your own project execution, but for mentoring engineers, driving design reviews, and establishing best practices across the safety platform ecosystem. Partner with Leadership: Partner closely with engineering leadership to define technical priorities, reporting directly to the Manager of Safety Applications. You Have: 7+ years of experience in software development. Distributed Systems Architecture: Proven ability to design and implement robust, high-throughput microservices (handling thousands of requests per second) while maintaining a strict focus on system safety and security. Safety-Driven Mindset: A strong commitment to designing, implementing, and maintaining systems that prioritize user safety, data integrity, and compliance with safety policies. Equivalent experience or a BS in Computer Science, Applied Math, Physics, Engineering, Statistics, or another technical field. Curious to learn new technologies and systematically grow your skills. You Are: Experienced (7+ years): You have extensive experience as a full-stack engineer, proficient in both front-end and back-end development, working on complex, production-grade systems end-to-end. A nalytical & Data-Driven: You possess a strong ability to instrument, collect, and analyze user interaction data (e.g., A/B testing, usage metrics) to inform design decisions and continuously maximize user impact and product performance. Versatile & Adaptable: You are proficient across multiple programming languages, frameworks, and technologies (e.g., modern React, #Golang, Python, relational/NoSQL databases, cloud platforms) and can quickly shift focus and master new skills to meet project demands. Team-Player & Technical Leader : You are a collaborative team member who actively mentors peers, drives technical excellence, and takes ownership of leading and delivering key features and projects across team boundaries. AI native: You are eager to define and build AI-centric solutions, incorporating modern machine learning and agentic AI capabilities directly into the core user experience and system architecture. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 — $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
View more...Senior Software Engineer, Service Mesh
Software Engineering
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Who We Are: Roblox is reimagining the way people come together to connect, create, and express themselves. To support our massive scale, we are powered by thousands of microservices. The Application Networking team connects and secures these services, building ingress gateways, managing the service mesh, and enabling seamless communication across Roblox’s hybrid on-prem and cloud infrastructure. We are executing on Cloud Bursting, a strategic initiative to enable Roblox’s core services to transparently burst from on-prem data centers to the cloud, allowing us to handle historical peak concurrent players and survive regional failures. You will join our Service Mesh team to build the networking fabric that makes this possible. You Will: Design and build the service mesh infrastructure that enables communication across Roblox’s hybrid Kubernetes and Nomad environments, supporting billions of daily requests. Drive the integration of service mesh with Kubernetes, ensuring reliable sidecar injection, mTLS, traffic policies, and observability for production workloads. Build the networking foundation for Cloud Bursting, enabling Roblox’s top services to transparently burst from on-prem data centers to the cloud, with service discovery, traffic management, and locality-aware routing across environments. Partner with internal application teams to understand their connectivity pain points, ensuring the service mesh provides a frictionless 'paved road' for thousands of developers Collaborate with the Gateway and CNI teams to deliver a unified, multi-cluster service fabric that abstracts cluster and regional boundaries from application developers. Serve as a primary escalation point for complex service mesh issues, troubleshooting across Envoy sidecars, Istio control plane, and the underlying network stack. Act as a senior voice on the team, mentoring junior engineers and promoting best practices in testing, deployment, and reliability engineering. You Are: A professional with 3+ years of experience in distributed systems, with strong expertise in service mesh technologies (Istio, Envoy, Consul, or Linkerd). You understand the tradeoffs of sidecar-based architectures at scale. Deeply knowledgeable of service mesh concepts: traffic management, service discovery, mTLS, observability, and routing policies. Experienced running Kubernetes in production and familiar with the K8s networking model. Comfortable working with Envoy proxy internals, xDS APIs, and control plane architectures. Excellent at designing large-scale distributed systems that span multiple clusters, regions, and runtime environments. Fluent in Go, C/C++, or Rust. Experienced with on-call rotations and approach infrastructure with a “reliability-first” mindset. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $196,750 — $243,290 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
View more...Senior Software Engineer, Service Mesh
Software Engineering
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Who We Are: Roblox is reimagining the way people come together to connect, create, and express themselves. To support our massive scale, we are powered by thousands of microservices. The Application Networking team connects and secures these services, building ingress gateways, managing the service mesh, and enabling seamless communication across Roblox’s hybrid on-prem and cloud infrastructure. We are executing on Cloud Bursting, a strategic initiative to enable Roblox’s core services to transparently burst from on-prem data centers to the cloud, allowing us to handle historical peak concurrent players and survive regional failures. You will join our Service Mesh team to build the networking fabric that makes this possible. You Will: Design and build the service mesh infrastructure that enables communication across Roblox’s hybrid Kubernetes and Nomad environments, supporting billions of daily requests. Drive the integration of service mesh with Kubernetes, ensuring reliable sidecar injection, mTLS, traffic policies, and observability for production workloads. Build the networking foundation for Cloud Bursting, enabling Roblox’s top services to transparently burst from on-prem data centers to the cloud, with service discovery, traffic management, and locality-aware routing across environments. Partner with internal application teams to understand their connectivity pain points, ensuring the service mesh provides a frictionless 'paved road' for thousands of developers Collaborate with the Gateway and CNI teams to deliver a unified, multi-cluster service fabric that abstracts cluster and regional boundaries from application developers. Serve as a primary escalation point for complex service mesh issues, troubleshooting across Envoy sidecars, Istio control plane, and the underlying network stack. Act as a senior voice on the team, mentoring junior engineers and promoting best practices in testing, deployment, and reliability engineering. You Are: A professional with 6+ years of experience in distributed systems, with strong expertise in service mesh technologies (Istio, Envoy, Consul, or Linkerd). You understand the tradeoffs of sidecar-based architectures at scale. Deeply knowledgeable of service mesh concepts: traffic management, service discovery, mTLS, observability, and routing policies. Experienced running Kubernetes in production and familiar with the K8s networking model. Comfortable working with Envoy proxy internals, xDS APIs, and control plane architectures. Excellent at designing large-scale distributed systems that span multiple clusters, regions, and runtime environments. Fluent in Go, C/C++, or Rust. Experienced with on-call rotations and approach infrastructure with a “reliability-first” mindset. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 — $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
View more...Senior Software Engineer - Storage
Software Engineering
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior Software Engineer for the storage team within infra org, you’ll be innovating & running large scale distributed systems in-house in order to meet Roblox’s ever increasing challenges on storage business needs, such as caching, message queue. You will: Have a leading role in designing, implementing and running our internal Infra-as-a-Service offerings on top of a container orchestrator platform Improve & scale our large distributed 24x7 services and deliver features with urgency, cost efficiency, 4+ 9s availability and elastic scalability Design and build frameworks/tools to automate development, testing, cluster management and monitoring of mission critical services Collaborate with partner teams, producing project work plans, measurable metrics, delivery milestones , rollout plan, oncall alerts and runbooks while leveraging existing technology stack Give a high level of attention to create high quality & reusable code , keep development continuously without compromising site reliability Work with stakeholders to influence the strategy for the next generation of product features and system capabilities, identifying the best practical way to deliver impactful functionalities Improve SLA of the offering services and end-end rollout time of our suite of software solutions You Have: Strong experience in designing, delivering & operating large-scale distributed systems handling billions of real-time requests per second. Strong experience & builder mindset to run large scale Active/Active distributed systems on top of container orchestrators like Kubernetes or Nomad and service discovery systems like Consul Strong experience with programming languages like Go, Java or C++ Strong scripting and test automation abilities Experience with telemetry stacks, like Grafana, Prometheus monitoring, AlertManager and Kibana BS degree (or equivalent professional experience) in Computer Science, with at least 5 years of hands on experience For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 — $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
View more...Senior Software Engineer - Storage Cache
Software Engineering
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Roblox's Cache team is building a next-generation caching solution designed to deliver sub-millisecond average latency, horizontal scalability, and high efficiency—all at a drastically lower cost. Our ultimate vision is to shape a caching infrastructure capable of supporting 1 billion Daily Active Users while reducing costs by 90%. We are turning hours of onboarding and capacity expansion into seconds, freeing service owners entirely from managing cluster lifecycles. As a Senior Engineer on the Cache team (part of the Infra Storage org), you will innovate and operate large-scale, in-house distributed systems to solve Roblox's ever-growing caching challenges. You will report directly to the Engineering Manager for the Cache team. (Check out our recent engineering blog post here to learn more about the team's latest work!) You will: Lead the architectural transition to a next-generation, multitenant caching service built on ValKey, ensuring strict data, resource, and failure isolation for all tenants. Drive systemic optimizations to mitigate head-of-line blocking, manage hot keys, and maximize CPU and memory utilization across physical machine clusters. Design and build robust frameworks to automate development, chaos testing (fault/latency injection), and monitoring for 24x7 mission-critical services, targeting 99.99%+ availability and elastic scalability. Champion engineering best practices by leading design reviews, performance benchmarking, failure drills, and blameless post-incident retrospectives. Mentor and empower engineers, fostering a culture of deep domain expertise and seamless knowledge sharing across the Storage, Platform, and Product teams. You have: Experience & Education: A BS degree in Computer Science (or equivalent professional experience) with at least 6+ years of hands-on software engineering experience. Distributed Systems Expertise: Deep domain knowledge in building and operating large-scale distributed systems. Infrastructure Chops: A strong builder mindset with proven experience running Active/Active distributed systems on container orchestrators like Kubernetes or Nomad. Programming Proficiency: Strong, hands-on programming experience in Go and C++. Problem-Solving Track Record: Proven success in resolving massive-scale bottlenecks, such as overcoming the limitations of decentralized Gossip protocols or mitigating partial failures in distributed systems. Observability Skills: Hands-on experience with modern telemetry and observability stacks (e.g., Prometheus, Grafana, AlertManager, Kibana). [Bonus] Open Source Contributions: A track record of contributing to or maintaining major open-source caching projects such as Redis, ValKey, or Memcached. [Bonus] Advanced Cache Internals: Experience extending cache functionality (e.g., writing custom Redis modules in C/Rust, complex Lua scripting) or deep-tuning underlying memory allocators like jemalloc. [Bonus] Caching Proxies & Topologies: Experience with caching proxies (e.g., Twemproxy, Envoy Redis filter) and designing complex, multi-tiered caching architectures. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 — $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
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