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Roblox
Actively Hiring169 open positions matching criteria
Principal Software Engineer, Build
Software Engineering
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior/Principal Software Engineer on the Build Surfaces team, you will lead projects that shape how everyone builds on Roblox, across both Studio and the Roblox App. Our team owns the AI-powered workflows that meet Players and Creators directly in their environment of choice. We are building tools that span the full creation lifecycle, helping creators build, grow, and monetize. Today, Build lets you do all of this through text: generate a playable game from a sentence, iterate on gameplay and visual design, playtest the changes, publish, and discover insights to help your game grow. From here, we are making the iteration cycle faster, gamifying the act of building, and helping get creators' work in front of players. These efforts lower the barrier to creation and make Roblox a place where anyone can turn an idea into a game people play. Your work will have a direct impact on millions of Creators by making creation more powerful, accessible, and seamless. We primarily work with React, Luau, and occasionally C++, but adaptability to evolving technology is key. TypeScript and Web expertise are a helpful proxy for this stack. You Will: Contribute to development across Build and Studio Assistant surfaces. Ship end-to-end features spanning AI-assisted iteration, direct editing, monetization, analytics, and onboarding. Mentor engineers on the team through formal mentoring and leadership by example. Own projects from technical specification, execution and launch. Collaborate with product, design and cross-team collaborators to uphold execution quality and velocity. You Have: 8+ years of hands-on working experience with a BS degree (or equivalent professional experience) in Computer Science, or a similar technical field. Experience in programming languages such as C++, Luau, Javascript, or Typescript. Experience with managing/navigating complex codebases and system architecture/design. Driven cross-functional projects to build consumer facing products. You Are: Passionate about building great user facing products through continuous improvements and rapid iterations with feedback Curious about new technology and product experiences Experience building agentic tools (Bonus) Familiarity with A/B testing (Bonus) For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $295,250 — $345,040 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
View more...Senior Software Engineer, Creator Collaboration
Software Engineering
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior Engineer on the Collaboration team, you will design and build the services that let creators work together, and increasingly, that let AI agents work alongside them. One of the areas is our flagship Team Create product, which enables creators to collaborate in real time with friends and coworkers. Just as important is the Creation Platform underneath it: the APIs and services that power external agents through MCP, along with Build on Roblox and other agentic products. You will be solving problems in scale, architecture, and design to build software that supports larger and better collaboration between teams of developers, artists, and the agents they bring into the loop. The ideal candidate has full-stack knowledge, experience on large-scale systems, enjoys solving complex software problems and has a passion for mentoring other engineers on the team. We believe collaboration, larger teams, and AI-assisted creation are the future of building one's imagination on Roblox, and you will be designing the platform that makes it possible. Join us in our mission to make collaborative development performant, social, and most of all fun. You Will: Help and understand the needs of the community that uses our software, from beginning artists to professional scripters and designers. Take ownership and responsibility for designing, building, testing, and deploying services within the Roblox ecosystem. Own the Creation Platform that powers agentic products, including the APIs and services that agents reach through MCP. Be a technical bar-raiser for high code quality, architectural designs, and long-term planning along with mentoring fellow engineers on the team. You Have Experience architecting, designing and leading implementation of a wide array of software products Experience supporting mission-critical applications at scale Proficiency in C#, C++, Java, Python or similar programming languages Familiarity with agentic systems, harnesses and models You Are: An outstanding software engineer with 7+ years shipping high complexity code Understanding of SQL and NoSQL databases at scale You understand the components required to build modern large-scale infrastructure. You can recommend one route versus another and bring engineers to an agreement. Comfortable designing platforms and APIs that other products, including AI agents, build on top of. Familiarity with MCP or similar agent tooling is a plus. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 — $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
View more...Principal Software Engineer - Object Store
Software Engineering
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Roblox's Object Store team is building the in-house, multi-tenant object storage platform that underpins every large-object workload at Roblox — assets, media, analytics, backups, and machine learning datasets — at exabyte scale, trillions of objects, and terabytes per second of throughput. We build and run it ourselves on bare metal in our own data centers, replacing cloud object storage with a platform we control end to end — down to the hardware. As a principal engineer on the Object Store team, you will shape the architecture, build and launch the capabilities that keep this platform durable, fast, and efficient at global scale, and set the technical direction for where it goes next. You will report to the Engineering Manager for Storage. You will: Design and build the object store — S3-compatible gateway, metadata and indexing, data placement and tiering, multi-tenancy and isolation. Own the technical strategy : multi-year architecture, build-vs-buy calls, and the migration off cloud object storage. Evolve the control plane for elastic scaling, autonomous healing, self-service provisioning, and zero-downtime tenant moves. Run the bare-metal fleet at scale — cluster lifecycle, upgrades, rebalancing, failure domains, hardware and capacity planning. Profile and optimize critical data paths; drive down tail latency and cost per byte. Establish engineering best practices — design reviews, benchmarks, failure drills, post-incident retrospectives — targeting 4+ 9s. Automate everything : testing, CI/CD, rollout safety, observability, autoscaling. Mentor engineers and partner cross-functionally with security, analytics, and product teams. You have: 8+ years of experience in software engineering or a relevant field Deep experience building and operating large-scale distributed storage — object stores, blob stores, or distributed file systems — at petabyte scale or beyond. Hands-on experience running an object storage platform in production : data placement and rebalancing, erasure coding, cluster tuning, and upgrades at scale. Depth operating these systems matters more here than contributing to their internals. Strong skills in C++, Go, or Rust . Deep understanding of durability and replication — erasure coding, geo-replication, consistency trade-offs, blast-radius containment. Proven success shipping high-throughput, low-latency services on bare-metal, on-prem fleets with strong observability. Ability to turn ambiguous requirements into a clear roadmap and influence cross-functional stakeholders . Passion for automation, rigorous testing, and data-driven decisions . Bonus: upstream contributions to open-source storage projects; S3 API compatibility at scale, NVMe/HDD tiering, or migrating large workloads off public-cloud object storage. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $295,250 — $345,040 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
View more...Software Engineer, Engine Scalability
Early Career FT - Engineering
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. We’re looking for an outstanding engineering to join our Engine Scalability team. The Engine Scalability team builds the systems that power both Avatars and Environments across Roblox. Our mission is to enable millions of developers to build large, high-fidelity worlds and multiplayer experiences that still run smoothly on phones and low-end devices. We’re the team that lets Roblox experiences evolve from simple platformers into massively multiplayer, open-world, AAA-quality games. This is a CEO-level priority: how Roblox “ages up” from kids’ games to experiences everyone wants to play, by making higher-fidelity avatars and environments performant at platform scale. You Will Design and ship 3D engine systems for avatar and environment geometry, including mesh processing, level of detail, transcoding, streaming, runtime loading, and related performance systems. Partner closely with other teams (Rendering, Avatar, Studio) and external developers so that the features you build are directly usable to create amazing experiences. Profile and improve the performance of our game engine across a wide range of devices, with particular attention to mobile. Drive projects end-to-end, collaborate with other engineers, and contribute to maintaining strong technical quality and code health on the team. You Have Experience: 3+ years of professional experience building and shipping high-performance systems in domains such as game engines, real-time simulation, robotics, AR/VR, or similar. Strong C++ Experience: Deep proficiency in C++, with a focus on writing clean, efficient, and maintainable code in large codebases. Real-time Performance Mindset: Experience diagnosing tradeoffs among CPU/GPU time, memory, loading latency, visual quality, and frame-time stability on constrained platforms such as mobile or console. Applied 3D Systems Experience: Demonstrated hands-on experience building production systems involving real-time 3D rendering, mesh or geometry processing, LOD, animation/skinning, spatial data, 3D asset pipelines, or GPU/client performance. Not required, but a major plus. Ownership in Ambiguity: A track record of driving work end-to-end when the problem wasn't fully specified: defining the approach yourself, seeing it through implementation, rollout, and production consequences; gathering more information when requirements didn't make sense. Collaboration and Communication: Ability to work effectively across teams (Engine, Rendering, Avatar, Studio, and developer-facing teams) and explain complex technical topics clearly to different audiences. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $153,120 — $196,750 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
View more...Principal Software Engineer, Core Services
Software Engineering
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Core Services builds the foundational services and software infrastructure behind Roblox’s global platform. Our work includes the C#/.NET and Rust frameworks, shared libraries, and runtime integrations that engineers use to build and operate production services. As a Principal Software Engineer on the Core Services team you will solve problems spanning distributed systems, concurrency, memory management, API design, and developer experience. You will improve the performance and reliability of our C# ecosystem, expand our Rust infrastructure, and develop shared components and interoperability patterns across both languages. Your work will help teams adopt better foundations safely, with improvements that compound across Roblox’s service fleet. This role combines hands-on systems engineering with technical leadership. You will work with service owners and infrastructure partners to turn complex platform capabilities into reliable, usable building blocks, and own their evolution from design through production adoption. You Will Build and evolve shared C#/.NET and Rust frameworks, libraries, and SDKs, including HTTP/gRPC infrastructure, caching, configuration, and observability. Investigate performance from application code through the runtime: allocation pressure, garbage collection, lock contention, asynchronous execution, serialization, and network overhead. Design safe, efficient managed/native interoperability with explicit ownership, error handling, cancellation, and compatibility contracts. Create stable, usable APIs and lead their evolution across teams, balancing extensibility, performance, operational safety, and maintenance cost. Build automation for framework upgrades and service migrations, including AI-assisted workflows supported by compatibility tests, benchmarks, traffic replay, and canary evidence. Partner with deployment and service teams to make library changes easier to adopt, detect regressions early, and support safe rollout and rollback. Lead ambiguous technical initiatives, mentor engineers, and measure outcomes in reliability, resource efficiency, adoption, and developer productivity. You have Deep production experience in C#/.NET or Rust, with the ability and interest to work effectively across both ecosystems. Experience building and evolving reusable libraries, SDKs, frameworks, or runtime infrastructure adopted by multiple teams. Strong fundamentals in concurrency, asynchronous programming, memory management, networking, and distributed systems. A track record of diagnosing complex production problems and delivering measurable performance or reliability improvements. Experience designing stable APIs and managing compatibility, versioning, dependencies, and adoption across dependent systems. Demonstrated technical leadership: framing ambiguous problems, explaining tradeoffs, aligning stakeholders, mentoring engineers, and driving cross-team execution. A bachelor’s degree in Computer Science or a related field, or equivalent experience. Particularly valuable experience .NET runtime internals, GC and allocation optimization, thread-pool behavior, or production profiling. Rust ownership and lifetimes, async runtimes, concurrent data structures, or performance-sensitive library design. Managed/native interoperability, FFI, native memory diagnostics, or cross-platform packaging. Contract-driven code generation, serialization, compatibility testing, or large-scale framework migrations. Automated validation and rollout of shared dependencies across a service fleet. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $345,040 — $399,420 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
View more...Senior Software Engineer, Reliability
Software Engineering
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Are you a seasoned engineer with a passion for reliability and scalability? We’re looking for exceptional Software Engineers to join the Reliability team at Roblox. In this pivotal role, you will drive the evolution of our systems, ensuring they meet the highest standards of performance, reliability, and efficiency. You’ll collaborate with cross-functional teams to build robust infrastructure that supports our growth. If you have a track record of solving complex technical challenges, we want to hear from you. Join us in shaping the future of our platform and delivering unparalleled value to our users. At Roblox, our vision is to achieve 1 billion daily active users. We believe this engineer will be instrumental in driving us towards that ambitious goal. You Will: Create libraries that promote fault-tolerance and resilience– like retries, circuit breakers, and adaptive concurrency limits. Build, automate and standardize process automation to create a "golden path" of tooling and platform support that powers the fundamental Roblox ecosystem. Create tooling that provides production guardrails, for example evaluating release candidate capacity with load testing tooling before deploying to production. Create performance monitoring services and observability towards understanding capacity issues and platform degradations. Create tooling that monitors production services and their changes, like generalized canarying services with alerting. You Have: Experience: you have a BS degree (or equivalent professional experience) in Computer Science or related engineering field with at least 4+ years of experience with added advantage working in the Site Reliability space in SRE or Software Engineering Passion for systems: You have experience and good habits around building software and tools and getting them adopted. Your system's focus informs a view of code needing to be deeply reliable. You Are: A Partner: You know that the best tools integrate broadly with the tooling ecosystem. You approach partners and processes with curiosity and seek to understand a problem deeply before you start coding. A Coder: you have experience writing common programming languages ( Go, C#, Java…). Self-organized: you're excited about getting in front of complex problems, organizing your work by any means possible; overcome emergent issues and contributing to long-running projects as a part of the team. Problem Solver: you ask the right questions to solve issues within your expertise and you use data to test your theories. Planner - You have experience in large project lifecycles. You have experienced working in sprints, breaking down complex tasks into milestones, and reporting status to keep project scheduling accurate. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 — $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
View more...Senior Software Engineer (Backend/Product focus, AIaaS)
Software Engineering
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Senior Software Engineer on the AIaaS (AI-as-a-Service) team, you will be responsible for building the production systems that enable the safe and reliable deployment of our cutting-edge 3D and 4D generative AI models. You will design, implement, and scale robust, high-performance product infrastructure to orchestrate the complex workflow for producing high-fidelity 3D and 4D textured meshes. We are seeking accomplished software engineers with a passion for developer-facing product APIs, experience building large-scale distributed systems, and a commitment to writing high-quality, well-tested code to solve complex GenAI serving challenges at scale. You Will: Design, build, and own critical components of the product infrastructure supporting our generative AI efforts focusing on usability, reliability, scalability, and performance. Develop delightful, intuitive, easy to use developer-facing APIs for democratizing 3D creation. Build seamless integrations with other sub systems such as Pricing, Orchestration, Safety with an eye for observability. Implement robust pipelines for collecting datasets and evaluating to build safe and compliant multimodal AI systems. Collaborate closely with Product Managers, other partner teams in Roblox Engine and Infrastructure to ship reliable products. Drive improvements in product & backend infrastructure architecture, engineering best practices, and operational excellence. Ensure data quality and governance are implemented at the system level through automated checks and monitoring. You have: Have minimum 5+ years of professional experience and a tool chest of system design experience upon which to draw to build scalable, reliable platforms for all of Roblox. Experience architecting, designing, and developing a wide-array of software products. Thrive in building complex, high-scale distributed systems from the ground up. Are passionate about the potential of generative AI, particularly in creative domains like 3D/4D content. Are comfortable operating in a dynamic, fast-paced environment. Excel at writing clean, efficient, well-tested code in languages like Python, C#, or Go. Have experience with cloud data platforms and distributed processing technologies (e.g., Kubeflow, Temporal, S3, etc.). Value collaboration and enjoy working closely with cross-functional teams, especially product managers, researchers, and ML engineers. Bachelor's degree or higher in Computer Science, Computer Engineering, Data Science, or a similar technical field. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 — $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
View more...Principal Software Engineer, WebRTC
Software Engineering
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Principal Software Engineer, Audio-Video-Communication team, you'll be in charge of building our upcoming platform to bring multi-modal communication experience - voice chat, 3D audio, and large-scale broadcast, to our users. If you enjoy working on C++ software while building products for the passionate community of Roblox, you'll be right at home within our experienced and growing social team. You will work with our Engineering Managers and Directors within our Engine's team, and will report to our Manager of the Real-Time Communications team. You Will: Build and launch the latest real-time communication platform from the ground up, designed to support billions of users. Employ best programming practices to write code that is efficient, maintainable, and scalable. Play a crucial role in the introduction of high-quality communication features/products on a wide range of devices, from mobile to high-end platforms. Enhance the robustness and performance of existing components Collaborate with engineers across engine and partner teams to create synergistic solutions You Have: Over 8+ years of experience developing and deploying user-facing software products. Successfully deployed a high-quality, multi-service distributed system at scale with low costs. Familiarity with the challenges of working at scale and on constrained platforms like consoles or mobile devices. Experience in performance optimization (working in Kernel, Assembly, C, and memory management). Proficiency in C++ and an understanding of parallel/concurrent programming concepts A grasp of industry standards, best practices, and design patterns Approached problems from multiple perspectives, weighing the advantages and drawbacks of different solutions You Are: Enthusiastic about crafting software programming environments for game developers, eager to apply insights from multiple programming ecosystems to our scripting environment Able to navigate complex codebases Developing systems that are not just effective but also resilient over time Inquisitive, constantly learning and keeping abreast of the latest trends in scripting languages and programming environments For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $295,250 — $345,040 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
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